| JOB ABILITIES INFORMATION
Bearer of Wisdom
Initial | Aura Sensing | Concentrates to sense the power of darkness of presence of evil. |
One Month | Hylia's Prayer | Improves an ally's resistance to physical attacks. |
Two Months | Goddess's Blessing | Grants a weapon the Holy property. |
Three Months | Zelda's Gift | Heals mid wounds on an ally and raises a barrier equivalent to the health restored. |
Four Months | Divine Materialization | Summons a sword or bow and arrows enchanted with light magic. |
Six Months | Evil's Bane | Banishes evil entities, monsters of the dark element, or undead into the Rift. |
Nine Months |
Cloud Barrier | Clouds enshroud an area, hampering enemy attacks and making retreat easier. |
One Year | Nayru's Love | Releases a triangle-shaped bolt of pure light magic at a single enemy. |
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Triforce of Wisdom | Doubles the effectiveness of all magics and bestows heightened perception. |
Beastmaster
Initial | Capture | Captures defeated monsters. |
One Month | Whip Lore | Doubles effectiveness of attacks against monsters. |
Three Months | Moogle Master | Bestows powers onto your assigned Moogle. |
Six Months | Reward | Heals your summoned pet (mid). |
Nine Months | Bestial Assault | Summons all pets at once for a very brief but massive assault. |
One Year | Loyalty | Is automatically revived by one of the pets if killed (once a day). |
Chappopo (Moogle) - Offense
Initial | Mog Bomb | Delivers an explosive package to the enemies (mid damage) |
Nine Months | Kupo Health | Regenerates health progressively with Kupo Nuts. |
Two Years | Meteor | The ultimate black magic. Inflicts extreme damage to all enemies. |
Available | Fira | Fire attack spell (mid). |
Available | Watera | Water attack spell (mid). |
Available | Thundara | Thunder attack spell (mid). |
Available | Blizzara | Ice attack spell (mid). |
Yuki (Green Chocobo) - Support
Available | Cura | Heals mid wounds (on self or an ally). |
Available | Haste | Improves an ally's speed and dexterity. |
Available | Reflect | Casts a shield on an ally reflecting magical attacks. |
Available | Esuna | Cures status ailments. |
Kokuyo (Black Chocobo) - Offense (Adult on December 1st)
Available | Choco Ball | Ranged energy attack (innate ability). |
Available | Imperil | Does physical damage (weak) and reduces an enemy's elemental resistance. |
Available | Assault | Physically attacks the enemy (strong). |
Available | Disaster | Attacks all enemies (mid). |
Kashikoiko the Velociraptor (Monster)
Available | Shield Bash | Physical attack that freezes the enemy and knocks them back. |
The Reaper (Monster)
Available | Cauldron | Weak attack inflicts Poison, Confuse, Sleep, Silence, Mini, Frog, Slow, and Paralysis status ailments. |
Chocobo Knight
Initial | Choco Summon | Allows to summon a Chocobo anywhere on the World Map. |
Initial | Choco Assault | Charges at the enemies on a Chocobo's back to deal physical damage. |
One Month | Choco Beak | Teaches the character's Chocobo to attack the enemy on its own. |
Two Months | Choco Cure | Heals minor wounds. |
Three Months | Choco Recharge | Lessens mental exhaustion on one ally (restores mental power). |
Four Months | Choco Esuna | Cures status ailments. |
Six Months |
Choco Flame | Fire attack spell (medium). |
Nine Months | Choco Barrier | Reinforces physical and mental defenses (allies). |
One Year |
Choco Meteor | Imitation of the ultimate black magic. Summons a meteor to attack enemies. |
Earth Bender
Initial | Geokinesis | Bends the Earth element to the user's will. |
One Month | Earth Wave | Creates a ripple in the ground to attack the enemy. |
Two Months | Rock Projectiles | Uses rocks to attack the enemy as if they were bullets. |
Four Months | Quicksand | Partially turns the ground beneath the enemies' feet into quicksand. |
Six Months | Dust Cloud | Manipulates dust to blind the enemy and cover an area. |
Nine Months | Mannequin | Creates a marionette made of earth to be used as a decoy or to attack. |
One Year |
Launch | Launches spikes of earth-- Used to displace self or attack enemies by surprise. |
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Seism | Locked. |
Ghostbuster
Initial | Particle Thrower | Emits a positronic ionized stream of proton energy to attack the enemy. |
One Month | Dark Light | A black flashlight revealing all that is invisible. |
Two Months | P.K.E. Meter | A device reading and tracking signs of paranormal activities. |
Three Months | Containment Unit | Allows to capture and store ghosts away. |
Four Months | Power Surge | A burst of energy quintupling the strength of the proton pack for ten seconds. |
Six Months | Dark Matter Generator | Creates exotic particles that can absorb energy from supernatural entities. |
Nine Months |
Radio Communication | A radio allowing Ghostbusters to communicate between them. |
One Year | Atomic Destabilizer | Converts solid matter into ghostly entities. |
Second Ghostbuster |
Cross the Streams | Total prototonic reversal causing all life to end instantaneously. |
Ninja
Initial | Transience | Evades an attack and counterattacks. |
One Month | Shunshin | Drastically raises speed and agility for five minutes. |
Two Months | Clone | Creates a perfect copy to fight alongside or instead of you. |
Four Months | Ninjutsu | Casts a fire, water, thunder, or ice attack to all enemies (mild). |
Six Months | Throw | Throws spare weapons at the enemy (x2 damage). |
Nine Months | Smoke Bomb | Disappears in a cloud of smoke and appears elsewhere (50 feet radius). |
One Year |
Ceiling Walking | Allows to hold onto the ceiling and walk on it to an extent. |
Invisibility Crystal | Stealth | Turns invisible. |
Red Mage
Initial | Fire, Blizzard, Water, Thunder | Elemental attack spells (weak). |
Initial | Cure | Heals minor wounds. |
One Month | Esuna | Cures status ailments. |
Two Months | Bio | Attack spell (may inflict poison). |
Three Months | Fira, Blizzara, Watera, Thundara | Elemental attack spells (mid). |
Four Months | Cura | Heals mid wounds. |
Six Months |
Holy Light, Dark Cloud | Mid elemental attack spells (light and dark). |
Nine Months |
In the Red | Increases attack power the weaker the character is. |
One Year |
Dualcast | Allows to cast two spells back-to-back. |
Santa Claus
Initial | All-Knowing List | Effect varies whether the target is on the good or naughty list. |
One Month | The Toy Bag | Unlocks a magical bag in which virtually anything can be stored. |
Two Months | Christmas Spirit | Inspires trust in others and spreads a joyful atmosphere around. |
Three Months | Jingle Bell | Shrinks self to go through chimneys or otherwise tiny passages. |
Four Months | Coal Lumps | Harmless attack that hurts the target's confidence, pride, and motivation. |
Six Months | Holy Advent | Doubles the effectiveness of this Job in December. |
Nine Months |
Security Elf | Summons a Tarutaru-sized security elf to protect the character. |
One Year | Letter to Santa | Capability to gift what is written on letters sent to the character. |
Four Chocobos |
Coming to Town | Can fly with a sleigh pulled by at least four Chocobos. |
Summoner
Initial | Summoning Lv1 | Allows to store up to three Eidolons (Hades, Shiva, Odin). |
One Month | Friendship | Increases the attack power of an Eidolon each time it is summoned. |
Two Months | Magic Field | Grants magical attributes to the user's weapon. |
Three Months | Summoning Lv2 | Allows to store up to five Eidolons (Ramuh, Leviathan). |
Four Months | Half MP | Reduces by half the necessary time to summon again. |
Six Months | Summoning Lv3 | Allows to store up to seven Eidolons (Titan, Ifrit). |
Nine Months |
Last Breath | Automatically summons an Eidolon upon dying. |
One Year | High Summoner | Allows to summon two Eidolons back-to-back without any interruptions. |
Shinigami (Custom Job)
Initial | Soul Burial | Allows restless non-violent spirits to pass on peacefully to the afterlife. |
One Month | Gigai | Shinigami can inhabit a false physical body. |
Two Months | Kidou - Healing | Transfers spiritual energy to heal injuries (similar to Cure). |
Three Months | Shikai (First Release) | Zanpakutou takes on new shape and special ability (Ice-based for Rukia). |
Four Months | Kidou - Binding | Transfers spiritual energy to halt movement (similar to Stop, but target remains aware). |
Six Months | Kidou - Destruction | Converts spiritual energy to mid-level destructive spells with Fire, Lightning, Holy, or Dark elements. |
Nine Months | Reiatsu Manipulation | Can identify and track souls, as well as gauge the power and potential of a soul. |
One Year | Flash Step | A shinigami can travel at speeds faster than the eye can follow. |
ONION KNIGHT
One Maxed Job |
Job Master |
Expands the Job limit from five to ten. |
Three Maxed Jobs |
Multi Exp |
Stored Jobs receive 1/4 of exp even when unequipped. |
Five Maxed Jobs |
Equipment Lore |
Can equip and use the weapons and armors of any mastered Job. |
Seven Maxed Jobs |
Double Exp |
Doubles the exp obtained every months for all equipped and unequipped Jobs. |
Eight Maxed Jobs |
Stats Transfer |
Takes on the stats, strengths and weaknesses of three maxed out Jobs. (Santa Claus, Ninja, Summoner) |
Nine Maxed Jobs |
Ten Skills |
Allows to pick and use ten skills from any maxed Jobs. |
Ten Maxed Jobs |
Melodies of Life |
Awakens the true power of the Heroes of Light. |
ONION KNIGHT -THE TEN SKILLS-
Ninja |
Shunshin |
Drastically raises speed and agility for five minutes. |
Ninja |
Clone |
Creates a perfect copy to fight alongside or instead of you. |
Red Mage |
Esuna |
Cures status ailments. |
Earth Bender |
Geokinesis |
Bends the Earth element to the user's will. |
Chocobo Knight |
Choco Meteor |
Imitation of the ultimate black magic. Summons a meteor to attack enemies. |
Summoner |
High Summoner |
Allows to summon two Eidolons back-to-back without any interruptions. |
Beastmaster |
Loyalty |
Is automatically revived by one of the pets if killed (once a day). |
Santa Claus |
Christmas Spirit |
Inspires trust in others and spreads a joyful atmosphere around. |
Bearer of Wisdom |
Zelda's Gift |
Heals mid wounds on an ally and raise a barrier equivalent to the health restored. |
Ghostbuster |
Dark Light |
A black flashlight revealing all that is invisible. |
ADVANCED JOBS
ADVANCED JOB #1 NAME
Initial |
SKILL NAME |
SKILL DESCRIPTION. |
JOB #1 Maxed |
SKILL NAME |
SKILL DESCRIPTION. |
JOB #2 Maxed |
SKILL NAME |
SKILL DESCRIPTION. |
Final |
SKILL NAME |
SKILL DESCRIPTION. |
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